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The image of coding/decoding often includes the ideal of perfect reconstruction. Something real—an experience, a thought, a movement—can be transformed into a finite set of elements that may then be transported and unfolded as an evocation of that original experience or movement. Something is communicated (duplicated and made equal). It bothers us when the reconstruction is not complete, when the distance between the pairs of conceptualisation/perception, intention/interpretation… is not annulled: somebody did not understand. What we are interested in for this exhibition are those distances and gaps that produce imperfection, understood as the resistance of thoughts and movements to become determinate; understood as their durational and iterative configuration. Located at the intersection of computer art and sound art, we are primarily interested in algorithmic movements. In algorithmic practices pieces of code assume the production of forms and establish mutual writing processes between human and computer. Imperfect Reconstruction is an exhibition project for 2016. This RC entry serves to trace its process.
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