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Permeability

 

Drums are membranophones: instruments equipped with a stretched membrane that is made to vibrate with either indefinite or definite pitch. In the Hornbostel-Sachs (Berliner Gesellschaft für Anthropologie, Ethnologie und Urgeschichte. Verhandlungen; Deutsche Gesellschaft für Völkerkunde 1868) classification, membranophones are organized according to how the sound is produced. We find that “modifying sounds through a vibrating membrane” is considered an unusual mode of sound production relative to hitting, pulling, or rubbing the drumskin. In this project, my desire is to develop an unusual form of sound production on the drumskin by making it vibrate with pitches whose length I can sustain.  

 

The permeability of a membrane refers to the membrane's ability to be penetrated or passed through, especially by a liquid or gas—or by vibration. The permeability of a drum’s membrane—that is, which sounds are let through the membrane— depends on several factors: The tension of the membrane, the diameter, the thickness, and, in my case, the position and weight of the vibrating speaker and other objects placed on the membrane. I observe, interact, and adjust continuously according to the permeability of the membrane. The possibilities are endless, partly because the membrane’s vibration modes are somewhat unpredictable and hard to control.

 

As physicist Thomas D. Rossing explains in his book Science of Percussion Instruments (Rossing 1982), the membrane, given its response to vibration, can be thought of as a two-dimensional string. Membranes, being two-dimensional, can vibrate in many modes that are not only harmonics of the fundamental, where the nodal points on a string are substituted by nodal circles and diameters on the membrane. 

 

In my project, the situation is complicated by my addition of objects and a transducer to the drumhead, which further change the conditions for vibration. This is the main reason I didn't map my drumhead with nodal lines at the beginning of the project and chose instead to examine the diaphragm's vibration phenomenon through playing and listening. I am searching for resonating frequencies on my instruments—that is, frequencies of a certain pitch that pass through the permeable membrane and allow the drum to resonate. To find these frequencies, I send sine waves through the vibrating speaker without touching the skin. I follow the same method as the American composer David Tudor in the first version of his work Rainforest (1968), in which he places transducers inside sculptures. To find the resonating frequencies in the sculpture, he played a sine wave glissando through the transducer, determining by ear which frequencies resonated best (van Eck 2017).

 

After finding the resonating frequency with a sine wave glissando, I start touching the skin with my hands, skin against skin, moving in circles, which causes a slight alteration in pitch and resonance. I can then apply objects to the membrane. If the object is too heavy, it might strangle the sound, because the object dampens the skin, thus its capacity to vibrate. However, a lighter object can still vibrate due to the force of the vibration, and the frequency is let through in addition to the actual sound of the vibration of the triangle’s natural frequency.  This often generates harmonics and/or distortions. There appears to be an inverse relationship between the weight of objects and the vibrational force generated by the membrane in its ability to produce sound.

Here is an excerpt from the piece Vapore from the album Musica liquida, that demostrates how the triangle's vibration on the drum skin creates diffractions of frequencies.

 

The sonic material in my project stems from several applications that generate sine waves and sampled sound files, which stem from my own sound library consisting of sampled recordings of my own percussion and my own voice, which are then run through a drum app called Patterning. I choose to use sine waves as frequency material because the sine wave is the most basic of all signals and doesn’t contain any harmonics. As soon as a sine wave resonates through the permeable drum skin, harmonics will appear. With pressure, application of objects, or tuning, I can create harmonic interplays and rhythms. This interplay is an acoustic phenomenon that I call an “acoustification” of the electronic signal. Through subtle changes, I can achieve harmonic variations—just adding the weight of a finger can cause a significant shift in timbre. The preparations I use include chains, brushes, triangles, hands, fingers, voice, and various objects. The pre-recorded sound material can be untreated, played backwards or in slowed-down tempo and pitch.


© Ingar Zach