Erosion Session: 

     After having experimented with the Erosion plugin a bit during my over-compression session, I decided that it was better suited for a separate workshop. I began the session by stacking the plugin 10 times with identical settings on every one. Unexpectedly, I found no discernible difference coming from stacking this plugin using identical settings on each one.

     I proceeded to use the sine-generating function of the plugin and tuned all the copies to be 10 Hz separated in pitch from the previous one, ranging in pitch from 1000-1100 Hz, a range which I predicted would create a sound that would not be grating to the ear. I put an OTT compressor at the end of the chain and split the channel so that it was equally mixed between the effect chain and a completely clean source sound.

     This was the first time I switched out the simple sine wave as a source sound and began experimenting with samples as the source sound. I chose a rolling techno loop kick I had laying in my sample library as a base of experimentation. I found that the mid-to-high frequencies of the plugin chain gave a rich frequency spectra when mixed with the clean bass content. The grainy texture of the effects seemed to pulsate with the sound of the kick. This method caused a thoroughness where all sound seemed to have one source. 

     The different modes of the Erosion plugin also provided very different textures. It also made a big difference which pitch was placed last in the Erosion chain, as that pitch came to be dominant in the sound with the other ending up mattering more on a textural level.



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The erosion plugin, allowing you to add "degrading" signals to the original signal