overview: In Neuromatic Game Art we combine serious neuroscientific experiments with professional electroencephalography (EEG) and functional consumer versions of neurointerfaces for everyday use (e.g. MUSE Headband). The integral part of this approach is a technical-philosophical consideration of biometric aspects, artificial intelligence and neuro-interfaces. A ludic design enables the creation of experiences consisting of elements from behavioral and cognitive science but revisited through performative settings.
The Interdisciplinary artistic research question concerns the generation of new insights into the conceptual conditions of biometric measurement of cognitive functions, their social and societal implications, and the discursive coupling of ethical and political questions concerning the measurement of the self – especially under the auspices of playing with media systems in times of social distance, controlled social behavior and voluntary self-monitoring. How is the potential possibility of measuring the innermost self, the artistic gaze and the technophilosophical thoughts on it evaluated? What social expectations and fears are linked to biometric procedures?