CHRISTOPHER M. CARRUTH, Canada
lecturer I researcher I media artist I media technologist (VR/AR/XR) I media theorist
supposes that our landscapes are attempted palimpsests, containing traces of past and present interventions. They are an archive of socio-cultural, political, geographical, and psychological activity. His practice explores the personal, communal, and computational understandings of place and space. He is particularly interested in how digital technologies are used to shape our value systems so as to develop better knowledge of outer/inner worlds, off/online, (non)digital, (im)material, and the (un)known.
CREDITS AND REFERENCES
1. Photo credit: Christopher M. Carruth
1. Hito Steyerl (2011) In Free Fall: A Thought Experiment on Vertical Perspective. in: e-flux Journal, issue 24. Available at: https://www.e-flux.com/journal/24/67860/in-free-fall-a-thought-experiment-on-vertical-perspective/
2. Annalisa Cocchia (2014) Smart and Digital City: A Systematic Literature Review. in: Dameri, R., Rosenthal-Sabroux, C. (eds) Smart City. Progress in IS. Springer, Cham. DOI: https://doi.org/10.1007/978-3-319-06160-3_2
3. Guy Debord [1958 (2006)] Theory of the Derive. in: Theory of the Derive and Other Situationist Writings on the City. Museu d'Art Contemporani, Barcelona (ed.). Barcelona & New York: Actar
4. Hillier, B., A. Leaman, P. Stansall, and M. Bedford (1976) Space Syntax. in:
Environment and Planning B: Planning and Design, vol. 3, issue: 2, pp 147-185
5. How Virtual Reality Can Create the Ultimate Empathy Machine. A Ted Talk by Milk, Chris, 2015
www.ted-chris-milk.com